Good news for those trying to get destroyers!!
Pilots! From now on, in PvP, PvE and Co-op modes in ‘trophy search’ after the battle you can find such rare resources as neodium and beryllium needed for construction of destroyers. To get the right resources, pilots need to take into battle fully leveled ships of the same rank as the destroyers they plan to assemble.
Experienced mercenaries can get neodium and beryllium for actively completing missions from Selenga Galo! This means the start of the offer ‘Get into battle on the best rank 8 or 11 ships and get beryllium and neodium.
Good news for this who already have destroyers!!
Now destroyers can not only repair their allies but also themselves in battle!
UMC engineers are offering new repair drones for your destroyers! Pilots can now use repair drones instead of static barriers. After launching the drone starts to restore the hull of the damaged destroyer or an ally within a radius of 300 meters from the destroyer.
Heavy repair drones are available to all destroyers of ranks 8 and 11. They can be installed in the slot for rocket ammunition instead of a static barrier.
Blog Archive
Thursday, March 24, 2016
Wednesday, March 23, 2016
The small things can make a big difference
Greetings all!
I want to be clear that I do not have the depth of knowledge that some other players of Star Conflict do, but I can give you the basics so you can at least start looking into these options.
This weeks blog is the first of three about the minor changes that can help when trying to improve the survivability of your ship.
There are three categories that are involved in this: Crew, Shield and Hull modules and Active modules. Some you know about, some you may or may not.
Let's start with the view you need to see the strength and weaknesses of each section of ship, then we will talk about each section.
The view:
The view you need to see the full details of the ship is Full Ship Information.
If you don't have this view, from the hanger, click on Main (top left corner) and select Options. In Options, select Game. Scroll down to Ship Information and change it to Full.
Crew
This week we will discuss the influence a Crew has on your ship.
By default you have the Alpha crew. You can either purchase the additional crews or you will get them when you gain a rank 15 for a given faction. One crew for each faction.
Depending on how you like to fight will depend on what you do with your crew and their implants. Some implants work for speed and some work for strength. For me, I look for speed of shield and hull recovery over speed of the ship. That doesn't mean it is the best way to go, or the worst. It's just what I do.
Back to the crews:
As you gain each ship rank, you will add another implant your crew can use. One thing to note is that an implant only applies to a ship of the rank or higher.
And example is a rank 7 ship can use the implant you put in place. Any higher ranked ship will also be able to use the implant, but a rank 6 ship will not be able to use that implant.
Each implant affects a specific portion of your ship. It would take a very long time for me to go through the details of each, so I suggest you take the time to review each on carefully. Keep in mind that if you choose an implant, it can be changed later. It costs 50,000 credits to make a change.
Examples of implants are: Hull Strength increased by 25%, Target Lock time reduced by 43%, Shield Regeneration speed increased by 40%.
Now let's see how the crew can impact your ship, and how different implants work to enhance your ship. This is a Katana Command ship with the modules and enhancements all removed. Shown is the current state of the ship.
Notice the shield and hull levels. Pay attention to the regeneration speed as well. This ship is currently assigned to the Alpha crew. Keep in mind that the ship is rank 7, so only the implants for ranks 1 through 5 apply to it.
Now I have changed to ship being managed by the Bravo crew. Notice that the implants are different.
As you can see there is a change in the speed and the sensor range, but there is no change in the shield or hull properties.
Now let's look at the Chralie crew's implants.
Can you see the difference? It has to do with the shield and hull resistance to each form of weapon. BUT there is also a reduce in the shield regeneration speed and the hull's over all strength.
For me, I use the Charlie Crew configuration for my faster ships, since speed is something I want.
Bravo is for my tacklers and command ships.
Alpha is for my engineering ships.
Keep in mind that you can configure your crew with what ever implants you want to use. You don't need to have three crews. I happen to have three, and it works well for me.
I hope you find this useful. The next post will be to discuss the shield and hull modules. I will follow up with the active modules after that.
As I said at the beginning, I am not necessary the best player. We have better in OSF. And this is just basic information. Spend some time playing around with the implants. It will cost you some credits, but if it improves your survivability that's what matters.
Have fun!
Nutsy
I want to be clear that I do not have the depth of knowledge that some other players of Star Conflict do, but I can give you the basics so you can at least start looking into these options.
This weeks blog is the first of three about the minor changes that can help when trying to improve the survivability of your ship.
There are three categories that are involved in this: Crew, Shield and Hull modules and Active modules. Some you know about, some you may or may not.
Let's start with the view you need to see the strength and weaknesses of each section of ship, then we will talk about each section.
The view:
The view you need to see the full details of the ship is Full Ship Information.
If you don't have this view, from the hanger, click on Main (top left corner) and select Options. In Options, select Game. Scroll down to Ship Information and change it to Full.
Crew
This week we will discuss the influence a Crew has on your ship.
By default you have the Alpha crew. You can either purchase the additional crews or you will get them when you gain a rank 15 for a given faction. One crew for each faction.
Depending on how you like to fight will depend on what you do with your crew and their implants. Some implants work for speed and some work for strength. For me, I look for speed of shield and hull recovery over speed of the ship. That doesn't mean it is the best way to go, or the worst. It's just what I do.
Back to the crews:
As you gain each ship rank, you will add another implant your crew can use. One thing to note is that an implant only applies to a ship of the rank or higher.
And example is a rank 7 ship can use the implant you put in place. Any higher ranked ship will also be able to use the implant, but a rank 6 ship will not be able to use that implant.
Each implant affects a specific portion of your ship. It would take a very long time for me to go through the details of each, so I suggest you take the time to review each on carefully. Keep in mind that if you choose an implant, it can be changed later. It costs 50,000 credits to make a change.
Examples of implants are: Hull Strength increased by 25%, Target Lock time reduced by 43%, Shield Regeneration speed increased by 40%.
Now let's see how the crew can impact your ship, and how different implants work to enhance your ship. This is a Katana Command ship with the modules and enhancements all removed. Shown is the current state of the ship.
Notice the shield and hull levels. Pay attention to the regeneration speed as well. This ship is currently assigned to the Alpha crew. Keep in mind that the ship is rank 7, so only the implants for ranks 1 through 5 apply to it.
Now I have changed to ship being managed by the Bravo crew. Notice that the implants are different.
As you can see there is a change in the speed and the sensor range, but there is no change in the shield or hull properties.
Now let's look at the Chralie crew's implants.
Can you see the difference? It has to do with the shield and hull resistance to each form of weapon. BUT there is also a reduce in the shield regeneration speed and the hull's over all strength.
For me, I use the Charlie Crew configuration for my faster ships, since speed is something I want.
Bravo is for my tacklers and command ships.
Alpha is for my engineering ships.
Keep in mind that you can configure your crew with what ever implants you want to use. You don't need to have three crews. I happen to have three, and it works well for me.
I hope you find this useful. The next post will be to discuss the shield and hull modules. I will follow up with the active modules after that.
As I said at the beginning, I am not necessary the best player. We have better in OSF. And this is just basic information. Spend some time playing around with the implants. It will cost you some credits, but if it improves your survivability that's what matters.
Have fun!
Nutsy
Wednesday, March 16, 2016
Materials:Farming and Procurement.
Intro: Welcome my Valiant Few! I apologize for taking so long to post this subject and our newest blog. My health has not been cooperation plus this subject is lengthy and in depth.
Farming for Materials
Our boss, Nutsy, was kind enough to get me this information for each sector. Like most we are trying to farm, (in open space), for materials to build our destroyers. As you have experienced, gathering the materials from the process of farming are not as easy and readily available as the game blog states they are. To help you we have compiled the best places to farm within the designated sectors and Home Stations.- Jericho Station
- Terra-morphing Station
- Empire Sectors
- Felony Border
- Warden Out Post Ruins
- Scrapyard
- Collapsed Laboratory
- Federation
- Poseidon Complex
- Barter Zone
- Research Center
Procurement of Materials
The best way to Procure Materials for destroyers or any other ship upgrade is to buy bundles and credits to buy the parts you need. My guess is that like me you don't have extra funds around to buy upgrades etc. So here is what you can do until you get some extra funds;
- Scrap upgrade kits for parts.
- Go to the Store and click on my items
- Select Mk2 "Upgrade Kits"
- Selling gets you money for upgrades
- Scrapping for parts option will break down the component to it's basic parts. This will allow you to gain parts needed to build your destroyer.
Announcements:
Leadership would like to welcome all new members. Boss man has 2 main rules; First team up with an experienced member or officer and ask questions, and Secondly have fun! As you know when you just click P.V.E. OR P.V.P. you fall on the fate of the gods and might end up with a bad squad. To avoid the Blue Falcons, (code for buddy F$ckers), it is highly recommended to find a team mate and invite them to squad.You can also become a recruit or a Training NCO one on one with a person from the corp. you really click with. The more questions you ask the more you know. If you need to know something right away and Leadership is not on use our FB page to post a question. Myself or Nutsy will answer you promptly.
Victors of O.S.F.;
Help me say Hooah! to our weekly leaders in Death and Carnage......
Omega Number PvP 181 Globally
PvE spot Globally
Corporation Excellence;
Pvp
PvE
CEO's Briefing;
There needs to be a change in motivation to excel! Say hello to each other, when posted to help lower ranks for PvE and Farming, volunteer! When boss post dread battle show enthusiasm and volunteer.We are human, we are joined together from all over this great nation and beyond by this game. Although this game should not be taken seriously, how we treat each other should be. Boss is proud of the achievements made this last 2 months. Nutsy enjoys seeing us having fun and working together. Join our Face Book page and friend each other. Get to know one another, get your friends to join so the experience is better for you as a individual.
We need your suggestions on how to make our corp more awesome. We want to hear your voice Valiant Few!!!! Until next time...Vendetta
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